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If anyone has played either Modern Warfare game, then the best way I can describe this is by saying it’s like the missions where you have to provide aerial support, only with a mini-gun, and somehow way cooler. Flying towards the ground units, the Apache then switched views to the Mini-gunner at the side of the Apache, complete with a 9mm Mini-gun. Nevertheless, the terrain looked great filled with little details (like the trees falling over if caught in explosions) and trailed off into the horizon as the Apache flew towards the power plant and began to lay waste on the building and terrorists below.Īfter completing the objective another revealed itself as it was explained each mission would have multiple objectives, with this one requiring a more subtle touch than rockets. This mission primarily focused on the eradication of ground targets and having to get up close and personal with the terrain, something new for Gaijin Entertainment, as their previous title IL-2 Sturmovik – Birds of Prey primarily concerned itself with aerial combat. The left stick controls the main rotor as well as your direction while the right stick moves the tail rotor allowing you to rotate the Apache as well as your aiming reticule. We were also assured that the battlefields in each mission would be “live” and that you’d be able to fly unrestricted as far as you wanted. However, the other viewpoints were the most interesting by a long shot, as they provide the player with visually authentic cockpit views, showing all the different machinery and technology on display from two different pilots in the Apache. The first view is your typical third person view, allowing you to see the helicopter and the immediate environment around you as well as an alternate viewpoint which will put the camera at the very front of the Apache and give the player an unencumbered view. Flying to the objective was a great point to show us the different viewpoints possible when flying your Apache. Picking a mission towards the middle of the sixteen mission strong campaign, the objective was to destroy the power plant owned by the game’s World Terrorist Front. While they were setting up the first mission, we were told of the game being the all-important first “all helicopter combat simulation”, featuring three different versions of Apache combat helicopter, and the story present in the game would be told through pre-rendered and in-game cut scenes and voice-overs. We were soon led into the room where the Activision representatives began their presentation of the game and various sections of what seemed to be a final build of the game were shown off to us. The selection that was played kept very much in line with other action and war games around, helping to set the mood in tandem with the camouflage, ammo crates and gas masks placed around the room. Waiting for the presentation we were treated to what were later revealed to be parts of the symphony-created soundtrack for the game. I worried that it was on track to becoming one of those games that I could never see the fun in and never enjoy because they were too serious and unforgiving in their pursuit of making sure you got the most realistic experience possible.Īt the risk of spoiling the rest of this article, it turns out that if my hesitant words were able to physically manifest themselves, I’d be forced to guzzle them down with a side order of humble pie. To that end, the makers of the game consulted heavily with a decorated previous Apache pilot in order to make sure the experience was authentic and guaranteed that it’d a realistic simulation. I find that those kind of games always deliver a difficult learning curve with a heavy emphasis on the simulation part over the part where it’s supposed to be a god-damn game that I’m meant to have fun playing.
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After all, I haven’t had many good previous experiences with realistic simulator games, or many experiences.
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With this in mind, I was initially hesitant about Apache: Air Assault. First of all, you’re going into a potentially untested market for home consoles, and doing it during the blockbuster holiday season too. Being the first all-helicopter combat sim on a home console can’t possibly be easy.